Shop & Economy
Aether Chronicles is free to play. You earn coins just by playing, gems from quests and the season track, and Motes from duplicates. This page lists exactly what everything costs and what's inside every pack.
The three currencies
Coins
Won in every match and mode. Spend them on Standard Packs, Weekly Singles and many cosmetics. Coins can't be bought.
Gems
Earned from Daily Trials, quests, achievements, the Covenant track, the Daily Fortune and ranked seasons. Spend them on Premium and Legendary Packs, Collector's Tins, Covenant premium, alt arts, titles, emotes, sleeves and deck slots.
Motes
Made from duplicate cards, and earned from quests, achievements, the Covenant and set rewards. Spend them to craft any card you're missing.
A new account starts with 500 coins, 100 gems and 0 Motes.
The Shop

Daily Free Pack
Every day you get one free Standard Pack. Tap the purple banner at the top of the Shop. It resets at 00:00 UTC.
Card packs
Every pack holds 5 cards. The first four slots are random; the fifth has a guaranteed minimum rarity on the better packs (a lower roll is promoted up to the floor, not rerolled).



| Pack | Price | Guarantee | Epic+ | Legendary+ | Mythic |
|---|---|---|---|---|---|
| Standard "Strong for filling out your collection." | 175 coins | None | 48% | 11% | 2.0% |
| Premium "Guaranteed Rare or better in every pack." | 100 gems | Rare or better | 71% | 16% | 2.0% |
| Legendary "Guaranteed Legendary. For collectors of myths." | 300 gems | Legendary or better | 100% | 100% | 5.9% |
The last three columns are the game's own disclosed odds: the chance a single pack holds at least one card of that rarity or better. Tap the ? next to the pity bars in the Shop to see them in game.
Odds for each card slot
| Pack | Common | Uncommon | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|---|
| Standard | 41.0% | 26.0% | 20.6% | 10.0% | 2.0% | 0.4% |
| Premium | 0% | 42.0% | 36.0% | 18.6% | 3.0% | 0.4% |
| Legendary | 0% | 0% | 47.0% | 41.8% | 10.0% | 1.2% |
- Every set is in packs except The Covenant, The Chronicle and Sealed Promos (those are earned). That includes the newest sets, Wyrmroost and Dunemere.
- Buy 1, 5 or 10 at a time. There's no bulk discount, but free packs you've banked are used up first.
Pity: guaranteed Legendaries and Mythics
- The two bars at the bottom of the Packs shelf count cards, not packs: each pack moves them by 5.
- The counters are shared across every pack type, including your daily free pack and the packs inside Tins.
- Pulling a Legendary any way at all (natural, pity or a Legendary Pack's guaranteed slot) resets the Legendary counter. A Mythic resets both.
- The pack-opening screen shows both counters along the top as well.
Duplicates become Motes
A pack never gives you a second copy of a card you already own. Instead, the duplicate turns straight into Motes. The same goes for Weekly Singles, Tin promos and the Daily Fortune.
| Rarity | Duplicate gives | Crafting costs |
|---|---|---|
| Common | 5 Motes | 40 Motes |
| Uncommon | 20 | 100 |
| Rare | 50 | 400 |
| Epic | 100 | 800 |
| Legendary | 400 | 3,200 |
| Mythic | 1,600 | 12,800 |
Because packs only ever give your first copy, the extra copies for a full playset (a second Rare, a third or fourth Common) are crafted. There is no way to break cards down for Motes.
Opening a pack
Swipe across the pack to tear it, or tap to open. Cards are dealt face down: tap each to flip it, or press Reveal all. New cards wear a green NEW! tag, Legendaries and Mythics get their own fanfare, and the guaranteed slot is marked. The Summary lists everything you pulled, your new cards, Motes from duplicates, and buttons to Open another or Share your pull as a designed image.



Collector's Tins
"A sealed tin: four packs, plus one card the tin is the only way to get." Each tin costs 500 gems and contains 4 Premium Packs (400 gems' worth) plus an exclusive foil Legendary found in no pack. The packs are banked so you can open them whenever you like.

| Tin | Exclusive card | What it does |
|---|---|---|
| Emberkeep Tin Fire | Embermane, Who Never Went Out 7 Aether, 6/3/5 | "Invocation: deal 2 damage to all enemy Summons." Vanguard, Bulwark. |
| Nightfall Tin Shadow | Hollowcrown, Who Came Through the Door 7 Aether, 6/3/3 | "Invocation: take control of an enemy Summon with 2 or less ATK (needs an empty lane)." Unseen, Bane. |
| First Light Tin Light | Dawnwarden, Who Stood the Watch 7 Aether, 5/5/11 | "Invocation: restore 4 health to all friendly Summons and draw a card." Guard, Shelter. |
Buying the same tin again pays its card out as 400 Motes, since you already own it.
Weekly Singles
"Hand-picked cards, bought outright. A fresh five every week." Five specific cards (three Commons and two Rares) for coins: 75 coins for a Common and 200 coins for a Rare. Everyone sees the same five, each can be bought once per week, and the shelf refreshes every Thursday at 00:00 UTC. A card you already own pays out as Motes instead.

The Style shelf
Cosmetics: the seasonal alt art collection (currently Hallowfall: The Lantern Wake), the Summer Crash archive, the Title Shop (26 titles from 10 to 100 gems) and the Emote shop (26 painted emotes from 25 to 75 gems). Full details on the Cosmetics page.
Buying gems
Gem purchases aren't open in the browser version yet. On iPhone they'll be sold through the App Store. The server's gem bundles are:
| Bundle | Gems | Price (USD) | Bonus |
|---|---|---|---|
| Aether Shard | 900 | $0.99 | base |
| Pouch of Gems | 5,000 | $4.99 | +10% |
| Satchel of Gems | 13,000 | $9.99 | +43% |
| Chest of Gems | 30,000 | $19.99 | +65% |
| Dragon's Hoard | 65,000 | $34.99 | +104% |
| Aetherwell Vault | 160,000 | $69.99 | +151% |
Your first real-money purchase pays double gems. App Store prices are shown in your local currency and may differ from these US prices.
Earning without spending
| Source | What you get |
|---|---|
| Any win against the AI | 50 coins plus a grade bonus (S 120, A 80, B 50, C 30, D 15) and 100 XP |
| Any loss against the AI | 15 coins and 40 XP |
| Daily Free Pack | A Standard Pack every day |
| Daily Trial win | 100 to 325 coins and 5 to 20 gems, growing with your streak |
| Daily Trials (quests) | Coins, Motes and gems for three daily goals |
| Daily Bounty | A login reward every day |
| Daily Fortune | A free reliquary each day and a grand one each week |
| Story chapters | 500 to 900 coins, 100 to 180 gems and a Mythic or Legendary card per chapter |
| Covenant (season track) | Coins, gems, Motes, packs and cosmetics as you level |
| Achievements | Coins, gems, Motes and titles |
| Set completion | 20 coins and 5 Motes per card in the set |
| First Steps checklist | 300 Motes and a Standard Pack |
Your first 5 wins each day in Practice and other quick-play matches pay full coins; after that, quick-play coins drop to a quarter. Story, Daily Trial, Tournament, Arena Draft, Dungeon Delve and online matches don't count toward that limit. Grades are based 60% on how many Soul Points you kept and 40% on how fast you won. See Progression for the details.
Spending wisely
- Open your free pack every day. It counts toward pity like any other pack.
- Use Standard Packs for collection, Motes for decks. Packs only give first copies, so once you know what you want to play, craft the extra copies.
- Craft Commons and Uncommons for playsets; they're cheap (40 and 100 Motes) and form the backbone of most decks.
- Save gems for what only gems buy: the Covenant premium track, Legendary Packs, Tins and extra deck slots.
- Play the Daily Trial every day. The streak raises its rewards to 325 coins and 20 gems by day 10.
- Check Weekly Singles on Thursdays for cheap Rares you need.