Game Modes
Tap Battle on the hub to open the Arena. Modes are grouped into Solo, Competitive and Online, and filter chips at the top narrow the list. Any run you haven't finished (a Tournament, Arena Draft or Delve) sits at the top as Continue.

Modes at a glance
| Mode | Type | Limit | Best reward |
|---|---|---|---|
| Practice | Solo vs AI | Unlimited | Normal battle coins and XP |
| Puzzles | Solo | Unlimited, plus a daily puzzle | Puzzle Master title |
| Daily Trial | Solo vs AI | 1 attempt per day | Up to 325 coins and 20 gems a day |
| Dungeon Delve | Solo vs AI | Unlimited | Cards, coins and a Legendary Pack |
| Tournament | Solo vs AI | 1 free run per day | Up to 2,900 coins, 105 gems and a Legendary Pack |
| Arena Draft | Solo vs AI | 1 free draft per day | Up to 2,320 coins, 105 gems, a Legendary Pack and a card |
| Ranked Ladder / Quick Match | Online, rated | Unlimited | 120 coins and 6 gems a win, season rewards |
| Draft Duel | Online, unrated | Unlimited | Normal online purse |
| Play a Friend | Online, unrated | Unlimited | XP and quest progress |
| Delve Together | Online co-op | Unlimited | Your own Delve loot |
| Story | Solo campaign | 4 chapters | Mythics, gems and exclusive Chronicle cards |
Rewards every AI battle pays
On top of any mode's own prize, every battle against the AI pays a base reward:
- Win: 50 coins, plus a grade bonus (S 120, A 80, B 50, C 30, D 15), and 100 XP.
- Loss: 15 coins and 40 XP.
- Grade: 60% how many Soul Points you kept, 40% how fast you won (6 turns or fewer is full speed credit, 18 or more is none). S is 90+, A 75+, B 55+, C 35+. A loss is always D.
- Surrendering pays nothing: no coins, XP or quest progress.
- Quick-play limit: Practice and other quick-play wins pay full coins for your first 5 wins each day (reset at 00:00 UTC), then a quarter. XP is never reduced. Story, Daily Trial, Tournament, Arena Draft, Dungeon Delve and online play don't count toward the 5.
Practice
"Duel the AI at your own pace: no stakes, no clock." The best place to test a deck or learn a matchup.
- Your deck: any legal deck. It remembers your last choice.
- Your opponent: one of the 18 Auto-build plans (Fire Aggro, Shadow Toxin, Wyrm Solitary…) or Surprise me for a random plan each match. It shows your recent record against that plan.
- Challenge: Warm up (Starter deck, Easy AI), Balanced (Seasoned deck, Normal AI; the default) or Push yourself (Boss deck, Hard AI). Or Customize challenge to set deck power and AI skill separately.
- Match rules: play with this week's twist (on by default) or standard rules.
| Opponent deck power | What it means |
|---|---|
| Starter | Common and Rare cards with looser synergy. |
| Seasoned | A complete plan drawn from the full card pool. |
| Boss | Tighter synergy with more weight on rare finishers. |
| AI pilot | How it plays |
|---|---|
| Easy · Initiate | "Plays loosely and forgets to press an edge. A gentle warm-up." |
| Normal · Warden | "Trades efficiently and holds the lanes. A measured duel." |
| Hard · Archon | "Hunts elemental edges and undefended lanes. Plays to win." |
The AI builds its deck from the whole card pool, not just cards you own. Practice counts toward your career and quests and pays the usual quick-play rewards.

The Weekly Twist
Each week, Practice and quick play get a twist that changes the starting Soul Points and the turn limit. It changes every Monday at 00:00 UTC, rotating through three:
| Twist | Soul Points | Turn cap |
|---|---|---|
| Ember sprint | 20 | 30 turns |
| Citadel hour | 40 | 30 turns |
| Razor road | 20 | 45 turns |
Twists never change rewards, and never apply to Story, Daily Trial, Tournament, Arena Draft, Dungeon Delve or online play.
Opponent dossiers
Every opponent you face gets a dossier: their portrait and a line of dialogue, your head-to-head record, streak, last five results, your best deck against them and their favourite element. Open them from your profile, the Practice sheet or Match History, and use Challenge to rematch.
Match History and replays
Your 20 most recent matches are saved to your account. Filter them by mode and result, watch a replay move by move (at 0.5× to 3× speed), view or copy your opponent's deck, open their dossier, or rematch the same foe with the same decks.
Puzzles
"An authored board, one rule to master." The Tactician's Archive holds 48 hand-made puzzles, each a single turn on a fixed board with a fixed hand. Make your moves, then press End Turn to check your answer. Reset restores the board, and the lightbulb gives a hint.


- Goals: "Win this turn", "Survive the foe's next turn", or "Defeat the marked unit", sometimes "…and keep this unit standing".
- Collections: Tactical foundations (12, start here), Targets & protection (9), Survive the reply (9), Order of operations (9) and Position practice (9).
- Daily challenge: one puzzle from the library each day (changes at 00:00 UTC). Replays are unlimited.
- Rewards: puzzles don't pay coins or XP. Solve all 48 to earn the Puzzle Master title.
Lanes resolve Aggressive, then Balanced, then Defensive. Count Shelter before you count lethal. Take the High Line moves a unit without exhausting it.
Daily Trial
"One duel. Make it count. The same foe and draw for every duelist." You get one attempt per day (00:00 UTC), with your own deck, against a foe, AI level, modifier and shuffle that are identical for every player that day. Entering spends the attempt, so a forfeit counts.
| Modifier | Effect on the foe |
|---|---|
| Even Ground | "A fair duel: no edge for either side." |
| Iron Soul | +5 Soul Points |
| Swift Hand | +2 cards in its opening hand |
| Brittle Soul | −3 Soul Points: "strike fast" |
| War Footing | +1 card and +3 Soul Points |
Streak: win on consecutive days to grow your streak. A loss, forfeit or missed day resets it. Each win pays (on top of the normal battle reward):
| Streak day | Coins | Gems |
|---|---|---|
| 1 | 100 | 5 |
| 3 | 150 | 10 |
| 7 | 250 | 20 |
| 10 and beyond | 325 | 20 |
Coins grow by 25 each day up to 325. Streak achievements: Thrice Tested (3 days: 400 coins, 50 gems), Unbroken Week (7 days: 200 gems, 150 Motes) and a hidden 30-day one.
Dungeon Delve
"A seeded single-life descent: three themed floors, rising curses, a phased boss, and loot all your own." Bring your own deck. There's no daily limit, but you only get one life: lose any floor and the run ends.


| Place | Element | Description |
|---|---|---|
| The Sunken Catacombs | Shadow | "Drowned crypts where the dead keep their grudges." |
| The Emberdeep Forge | Fire | "A furnace-city buried in bedrock. Every hall glows hotter." |
| The Stormspire Vault | Light | "A cliff-top reliquary lit by caged lightning." |
| Floor | Foe | Curse | Loot (win only) |
|---|---|---|---|
| 1 | Easy deck, Normal AI | None | 60 to 99 coins and a card (70% Common, 25% Uncommon, 5% Rare) |
| 2 | Mid deck, Hard AI | Random | 130 to 169 coins and a card (55/30/13/2%, up to Epic) |
| 3: the Boss | The place's boss deck, Hard AI | Random | 200 to 239 coins, a card (40/35/20/5%) and a 2% chance at a rare cosmetic |
- Curses are the Daily Trial modifiers: Iron Soul, Swift Hand, Brittle Soul or War Footing.
- Delve Chest: after floors 1 and 2, choose one of three cards to keep.
- The boss surges: at two thirds of its Soul it gains +2 Aether and its units +1 Attack; at one third, +3 Aether and +1 Defense.
- Clear all three floors for a Legendary Pack. Cards you already own become Motes.
Save your removal for the boss, and try to burst it from just above two thirds straight past one third so it gets as few turns with its extra Aether as possible.
Tournament: The Gauntlet
"A single-elimination gauntlet: win out to be crowned." One free run per day, with your own deck. Fall once and you're out, but you keep everything already won.

| Round won | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Coins | 100 | 175 | 250 | 325 | 400 | 475 | 550 | 625 |
| Gems | 0 | 0 | 5 | 10 | 15 | 20 | 25 | 30 |
- 4-Round Gauntlet: "A swift four-round climb to a boss." Up to 850 coins and 15 gems, plus a Legendary Pack for clearing it.
- 8-Round Gauntlet: "The full eight-round road." Up to 2,900 coins and 105 gems, plus a Legendary Pack.
- The free run is shared between the two brackets. Opponents get tougher each round: round 1 is always Easy and the back half is Hard.
- Achievements: Gauntlet Champion (first win: 150 gems, 1,000 coins and a title) and Grand Champion (10 wins).
Arena Draft
"Draft a fresh 30-card deck three cards at a time, then run it through 8 escalating foes. The run ends on your 3rd loss." One free draft per day, against the AI. The entry is only spent when you finish drafting and press Enter the Arena.

- Drafting: 30 picks, each a choice of 3 cards. Every card in the pool is equally likely to appear, whatever its rarity. Copy limits and the 3 Mythic cap still apply.
- Daily theme: rotates through Open Arena (every card), six element days (Day of Embers, Tides, Stone, Gales, Umbra and Radiance) and a showcase for each set.
- Three lives: a loss costs a life but you still move on to the next round. Survive round 8 with a life left and you're champion, even with a 6 and 2 record.
- Per round won: 80, 140, 200, 260, 320, 380, 440 and 500 coins, and 0, 0, 5, 10, 15, 20, 25 and 30 gems (up to 2,320 coins and 105 gems).
- Champion: a Legendary Pack, and keep any one card from your drafted deck forever.
The element gate still applies, so single-element theme days are the easiest days to draft a deck that works. Watch your curve panel as you pick.
Ranked Ladder and Quick Match
Ranked is where you play other people for rank points (RP). Quick Match in the Arena and the Ranked screen's Quick Match button use the same rated queue: "Rank points are on the line."


| Tier | RP from | Divisions | Season reward (peak) |
|---|---|---|---|
| Initiate | 0 | V to I, 200 RP each | 200 coins |
| Adept | 1,000 | V to I | 350 coins, 2 gems |
| Warden | 2,000 | V to I | 500 coins, 4 gems |
| Magus | 3,000 | V to I | 650 coins, 6 gems |
| Archon | 4,000 | V to I | 800 coins, 8 gems |
| Eternal | 5,000 | No ceiling | 950 coins, 10 gems |
- Rating: RP moves by an Elo-style formula, so beating a higher-ranked player is worth more. Win streaks add a bonus of up to +10. RP never goes below 0.
- Match purse: win 120 coins and 6 gems, loss 30 coins, draw 60 coins and 2 gems (draws don't move RP).
- Ladder splits last 28 days. At the end you're paid for your peak tier that split ("losses later on can't shrink it"), then you keep half your RP.
- Matchmaking looks for a rival within ±200 RP and widens the search every 10 seconds.
- Card levels never matter online. Everyone plays with base stats.
- Conceding or disconnecting before round 3 is a no contest: the winner gets nothing and the quitter still takes the loss.
- A win because your opponent conceded later pays only a small amount of RP and holds your streak.
- After 3 rated matches against the same player in 24 hours, further matches between you don't move rating.
- Surrendering pays no XP, Covenant XP or quest progress.
- Match chat is limited to preset phrases: Greetings, Good luck, Well played, Nice move, Thinking…, Oops, Good game, Rematch?
Use View Leaderboard on the Ranked screen for global and friends standings.
Draft Duel
"No deck needed. Once you are matched, you and your rival each draft a fresh 30-card deck from the full catalog, three choices at a time. Then you duel with what you drafted. Casual: rank points are never at stake." It pays the normal online coins and gems and counts for online quests. Drafted cards aren't kept.
Play a Friend
Challenge anyone on your Friends list. As the host you set the rules: turn timer (off, 30, 60 or 90 seconds), starting Soul (20, 30 or 40) and turn cap. Your friend picks a deck and taps Accept & Duel. Invites last 5 minutes.
Friend matches are unrated: "Friendly match · unranked". They don't pay coins or gems, but do give XP and count for online quests.
Delve Together (co-op)
"Invite a friend to share the descent: alternate turns against the boss, and each of you keeps your own loot." Two players share one side of the board and one Soul total, each with their own deck and hand, taking turns while the AI plays the boss.
- Three floors and one shared life, but every floor is the place's boss deck.
- No curses, no boss surges and no between-floor chest.
- Each player rolls their own loot from the solo table (coins and a card per floor). It's credited the next time you open the game.
- If your partner drops, you can cover their turns.
- Co-op chat presets: Focus the boss, Save your removal, Big turn coming, I have this lane, Hold your blockers, Go for lethal!
Daily activities
Daily Trials (quests)
Three small goals each day (00:00 UTC) from a pool of 22, shown on the hub banner. You get one free swap a day to replace a trial you don't like. Each claim also gives 50 XP and 50 Covenant XP.

| Trial | Goal | Coins | Motes | Gems |
|---|---|---|---|---|
| Three Skirmishes | Play 3 battles | 60 | 0 | 0 |
| Two Victories | Win 2 battles | 80 | 20 | 4 |
| Bloodied | Deal 50 total damage | 40 | 5 | 0 |
| Embered, Tidesworn, Stonewalker, Stormtouched, Umbral, Radiant | Play 5 cards of one element | 50 | 10 | 0 |
| Cross Blades | Play 1 online duel | 80 | 10 | 0 |
| Rivalry | Play 2 online duels | 110 | 20 | 5 |
| Prove Your Rank | Win 1 online duel | 120 | 25 | 8 |
| Into the Gauntlet | Win 1 Tournament or Arena Draft round | 90 | 15 | 5 |
| Deep Run | Win 2 gauntlet rounds | 130 | 25 | 8 |
| Into the Dark | Clear 1 Dungeon Delve floor | 90 | 15 | 5 |
| Deeper Still | Clear 2 Delve floors | 130 | 25 | 8 |
| The Road Goes On | Win 1 story battle | 70 | 10 | 0 |
| Chapter and Verse | Win 2 story battles | 110 | 20 | 4 |
| Face the Trial | Play today's Daily Trial | 100 | 15 | 6 |
| A Gift Unwrapped | Open 1 pack | 40 | 15 | 0 |
| Quickplay | Play 10 cards | 60 | 5 | 0 |
Daily Fortune
"A reliquary is set aside for you each dawn, and a grand one each week." Press and hold to break the seal. Return each day to fill the week's track: the seventh day is blessed. See Progression for what's inside.

Card of the Day
The hub's Daily Card Spotlight features one card each day, the same card for every player. It shows the card's rarity, set, a one-line tip on how to use it, and whether you own it or which of your decks it's in. There's no reward; tap it to read the card or craft it.
Aether Jack
A card table against "the House", reached through a door on the Daily Fortune screen. It's on the web (and Android) only, not in the iPhone app.
- The game: the shoe holds 24 cards, four each of 1 to 6. Get closer to 12 than the House without going over. Exactly 12 holds automatically. The House draws while it's under 10 and holds at 10 or more.
- Your moves: Summon (take a card), Hold, Double Down (first decision only: stake 25 more, take exactly one card, then hold) and Insure (only when the House shows a 6: a 12-coin side bet that its hidden card is also a 6, paying 6 to 1).
- Stakes: 25 coins a hand. A win returns 50, and a tie gives your stake back.
- Practice or House coins: Practice uses play coins and never touches your wallet. House coins are your real coins, need an account, and stop for the day once you're 500 up or 500 down.
- The House's ladder: career wins of 10, 25, 50, 100, 150 and 250 each unlock one of six sleeves, and 20 to 400 hands played unlock six alt arts. On iPhone the same sleeves are sold for gems instead.
Hallowfall event
The Lantern Wake, the autumn event, has its own slide on the hub carousel. It's a collection of 80 seasonal alt arts plus playmats and sleeves, bought one at a time. The Hallow card set itself is in normal packs all year. See Cosmetics for the full price list.
What resets when
All times are UTC. "Dawn" in the game means 00:00 UTC.
| Reset | What it refreshes |
|---|---|
| Every day, 00:00 UTC | Daily Trial, the free Tournament run, the free Arena Draft, Daily Trials quests and their swap, Daily Bounty, the daily Fortune reliquary, the daily puzzle, Card of the Day, the Daily Free Pack, and the 5 full-reward Practice wins |
| Monday, 00:00 UTC | Weekly Twist |
| Thursday, 00:00 UTC | The grand Fortune reliquary and Weekly Singles |
| Every 28 days | Ranked split (the current one runs 5 October to 2 November 2026) |
| Every 56 days | Covenant season (Season 1 runs to 17 November 2026) |
| Never | Dungeon Delve, Practice, the puzzle library, Quick Match, Draft Duel, friend duels and co-op have no daily limit |



